Welcome, Guest. Please login or register.
September 08, 2010, 05:58:37 PM
Home Help Search Login Register
News: Welcome to DNA ~ Click here to get back to the Main Page.

+  Developer Network of the Apocalypse
|-+  Quake 2
| |-+  Mods
| | |-+  Compiling with LCC
« previous next »
Pages: [1] Print
Author Topic: Compiling with LCC  (Read 313 times)
peewee_RotA
Administrator
Sr. Member
*****

Frags 2
Posts: 290


Email
« on: December 16, 2007, 05:21:31 AM »

I mentioned this in the Megaman q2 thread, however I wanted to make sure this was right out in the open in case anyone was searching.

gamex86.dll's compiled in LCC Win32 are not compatible with R1Q2. It causes some sort of entry point error with the DLL. There was a similar entry point error fixed by Maj.Bitch (or was it Fuzzy steve. Not sure) within the "lcchack.c" folder. This one is unrelated and seems to be some sort of double check that r1q2 does.

Compiling with MSVC++6 or earlier does not cause this error. Lcc is still a great tool for developing, but you'll need to get a hold of an alternative compiler if you ever want to release anything. I'm pretty sure that GCC works fine as well so long as you have a machine that runs GCC or somehow get it to compile in windows first. (Am I the only one that finds it funny to compile a compiler?)
Logged
RailWolf
Newbie
*

Frags -1
Posts: 1


Email
« Reply #1 on: April 10, 2008, 05:37:28 AM »

Lol LCC..   I remember using that for .dll's years ago. If I remember correctly (again.. it's been _years_ since I've used LCC for anything), the source had to modified up a bit just to compile a base dll with LCC..   
 <fast forward>:
Hail Debian !
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!